The unLibrarian
I do not want people to be agreeable, as it saves me the trouble of liking them. ~Jane Austen.               

So You Wanna Be My Friend?

Posted in Rambling, Second Life, Various Social Networking Things by theunlib on the March 27th, 2008

Good! Friends are nice. I like them. I must admit, Meredith blogged about this a while back, I think, and I thought, “hmm… is it really that much of a problem?” The answer is: Yes, it is.

So here’s the deal. Facebook and MySpace… if I know you, and you friend me, and I don’t utterly loathe you, I’ll accept. See, I’m nice. However, if I have NO idea who you are, then I apologize. I don’t accept friendship from complete strangers. Now, your question may be, “I want to be your friend! How can I facilitate this endeavor. The answer is simple: talk to me first… preferably more than once, and I will be happy to be your friend.

If I know you from Second Life, and you friend me, umm…. you need to tell me who you are! I’ve gotten several friendship requests on various social networking sites, and I’m not sure if you’re someone I know from SL or not. Please? I don’t to hurt your feelings if you’re one of my bestest SL friends, who just happened to have never mentioned your RL name to me.

Speaking of SL. If you friend me in SL because you know me in RL, PLEASE send me and IM and tell me who you are. No matter how much I pick at my psychic abilities, I can’t figure out who Chonnie Masala is.

In the words of Ang, I’m nice, but I’m not friendly.

Hi All!

Posted in Library 2.0, Michigan Library Consortium, Second Life by theunlib on the March 18th, 2008

I’m a bad blogger. There. I admit it. When things get crazy, everything else just disappears.

Tomorrow, I’m doing a talk on Second Life for MDMLG. Carol Perryman is helping by doing a tour remotely in-world and using Skype.

Yesterday, my org held a really cool special program yesterday, Teaching Technology in Libraries. Our keynote was Jessamyn West, and she was great, of course, as usual. After the talk, we went out to dinner with Ang, Kevin, Sonya and Jessamyn’s friend, Susan (I hope!) to the Traveler’s Club.

Thursday, I’m heading off to Library Camp, which should be super cool. A lot of fun people are coming. It’s free, it’s fun, and if you’re in town, YOU SHOULD COME!!!
Well, I should get back to writing the talk…I’m such a procrastinator!!!

Ok ok ok…fine…I’ll tell you about this too.

This Past Month or So

Posted in Evergreen, IL2007, Michigan Library Consortium, Rambling, Second Life by theunlib on the December 2nd, 2007

Here I am back from another period of apparent disappearance. As I mentioned (albeit briefly), I presented at Internet librarian 2007 in Monterey California back in late October. My talk, Extending your reach, E-Training for an Entire State!, went rather well. We had about 70 people attend, which is rather small, but those who attended seemed very interested. People asked lots of questions, and even kept Kathy Petlewski, my copresenter, and I after for about 45 minutes. Resources from this talk can be found here.

The following week, I presented at the Michigan Library Association Annual Conference. My talk, Bringing Second Life into your First Life, seemed to go pretty well as well. In contrast to IL, our audience of about 70 people filled the room completely, and was considered quite large. Resources from this talk can be found in the same place.

After those two whirlwind weeks, I found myself back in the office at MLC and was ecstatic to be there! I started working on a little project with Ruth, MLC’s Associate Director, making day trips around the state involving MLC. In case you haven’t heard, MLC is starting a Michigan Evergreen project, Partnering with the Grand Rapids Public Library. It was announced on Thursday, that I am to be the Systems Librarian for the project starting on Monday! Yay!!!

In the midst of my excitement, I got a little cold, missed 2 days of work, and discovered I had pneumonia, blech. I’m feeling much better today, nearly like a human being. :)

My foster dog, Lester, found a really good home. Harry seems to have a lead at a new home, and yesterday, in the midst of feeling awful, I got a new foster dog, Adam. He’s very sweet, but really confused and scared about how he ended up at my house, poor boy.

I start teaching for Wayne State University in January, the same class at last summer, and am teaching a different class in the fall. Good fun.

Anyway, that’s all for now. If I keep this up, I’ll be back around… tax day or something. :)

Poor, Neglected Little Blog

Posted in Library 2.0, Michigan Library Consortium, Rambling, Second Life by theunlib on the September 11th, 2007

So, I’ve once again been neglecting my little blog…  I know it’s a poor excuse, but I’ve been SO busy lately!  Here’s what’s been going on.

For the past few weeks, I’ve been working on the new shopping center in SL that I own along with a colleague in Kansas.

Today I taught an OCLC Local Holdings Maintenance workshop at Wayne State University to some of the staff there.  I wore my new boots, walked all over everywhere, and ended up driving home in my socks, my feet hurt so badly.

I have the worst allergies ever, and want nothing more that to curl up and go to sleep.

Tomorrow, I’m taking the new Linux workshop offered by MLC.. It should be fun!

Then, I have to record an online workshop, in preparation for an eLearning presentation  Kathy Petlelwski and I are doing at Internet Librarian 2007 at the end of October.

I’m doing script revisions for the machinima I’m having made for the IL07 presentation, that will also be shown when I present at MLA on Second Life.
I’m going to OCLC for four days at the end of this month, for our twice yearly services meeting.

Shortly after, on October 3, I’m flying to Japan w/my mother, to visit family for 11 days.

Then, I’ll be home for about… a week and a half, and then I’m going to IL07 in Monterey to present.  After that, there’s the MLA presentation… I really need to start thinking about that.. Also, the MLA leadership academy is meeting for a day before the conference as well.

Wow… I’m tired just thinking about it. :(

GLL Days 2 & 3 - Reflections

Posted in Library 2.0, Michigan Library Consortium, Rambling, Second Life by theunlib on the July 24th, 2007

Well, yesterday I attended a full day of gaming sessions, and let me tell you how fun some of them were! Like all conferences, some sessions were amazing, some were really good, and some, as in the words of one conference goer in regards to a program on internet safely for teens, “This session makes me want to go shoot up and then seduce a teenager.” :)

There are many Second LIfe people here as well. I saw Maxito Ricardo, Lorelei Junot, Puglet Dancer, Bluewings Hayek, Cerulean Vesperia and many more whose names are escaping me.

As mentioned, Eli Neiburger is here as well. He ran the really cool gaming tournament Sunday night, and spoke 2 or 3 times, I believe. He’s here with his wife, who seems really sweet, his incredibly entertaining son, Nemo, and his toddler daughter, Rocket (who was named by Nemo!). You all know that I like kids about as much as I like sand in my shoes, but they were adorable.. really! I’m gong to call Eli next week about the possibility of having a gaming special workshop at MLC. Who knows if it will fly yet, but if it does, I think it would be REALLY cool.

There was a Second Life meet-up last night, but unfortunately, due to an incredibly dense waiter at dinner last night, and an overall confusion on where the reception was to be held, we didn’t make it. I was sad, but instead, I think we all just went back to our rooms and got in SL for real. :)

Sunday night, I was bad, and played in SL until 4:30 am, which was really 5:30 in MI! I can’t believe I did that. I need to remember that I’m not all that young anymore, and actually need sleep on a somewhat regular basis. Last night, I was slightly better, and only stayed online until like…2:15, I think. However, I had to get up earlier. Yeah, I haven’t been the smartest of people these past few days.

The conferences closes at 1:00 today, at which point we need to snag a cab and jet to the train station to go home. I’m REALLY anxious to get home. I’m not used to traveling this much, and really just want my own bed. I’ve been staying with Angela at the hotel since Sunday night… not sure if I mentioned the psycho kitty that attacked me at Monica’s. lol

http://del.icio.us.informationgoddess29/glls2007  Beth Gallaway’s de.licio.us account, with cool URLs.
Well, anyway, this has been the most fun conference every… I hope I get to come again!

GLL - 2 ELI IS HERE! YAY!!!

Posted in Library 2.0, Rambling, Second Life by theunlib on the July 22nd, 2007

Yay! It’s Eli time!!!! We LOVE Eli, we love his pics of him and his son spending quality time, and we just LOVE everything about him, but… as Ang would say, “not in a gross way,” well…at least not in my opinion.
Investments in games:

AADL has made quite an investment in gamers.

They do about 50 events per year. Their investment is substantial. They bought equipment. However, you don’t have to spend any money, you can borrow hardware and software. You also should spend on food and prizes.

After the first years, costs are pretty low, but rising because of the popularity. Promotion levels start to go down, but prizes start to rise.

After hardware, you can easily hold an event for $150 for promotion, food and prizes.

Average age of gamers: 33 69% of US Heads of Household.

Now, these statistics are different than what I saw at a presentation at ALA Here, they say Male 62%, age 33. There, I saw female, 35. Hmm…

Gaming is a huge mass market thing.

Only 31% of gamers are under 18.

Adult women make up more of gamers than teenage boys.

Pokemon has more text than anything in any elementary school curriculum and has more details than the periodic table.

The wii gross motor movements, those are what young kids, toddlers use.

Teen Gamers - a teenager is the least likely individual in the community to use the library. Knitting programs do not exist because people need socks, it’s for entertainment. LOL

Gamers as parents.

Senior Gamers - wii opens up games to the boomers and the seniors. People who are in retirement homes can now bowl in wii. Certain games have a very narrow appeal, but an extremely intense appeal.

A typical DDR even. Teens are the biggest. Check out Pollack Dick on YouTube… 78 year old men who get lost on the way to the VA. LOL

These are listed as “all ages” events. They encourage adult/child teams, heavy players, and light players.

While librarians’ role as content delivery deteriorate, what are they going to do?

teen gamers are the most avid users of the AADL blogs, the gaming program provides the framework, and they blog.

They also have kids do commentaries, validating their skill. Way cool!

Within this framework, users can interact outside of the tournaments. In open play, different aged users interact, creating mentorship roles. :)

Clans. they get point bonuses for bringing in new players, and 1000 points for having girls in the clan. Kids go outside their class, their race, and even their language.

Almost every kid has access to video games, it is not just for the affluent. They can have access to games at home, at friends’ houses, at the library, etc.

Library as Source of Cred. It gives credibility. boys like to demonstrate their superiority. The library can become a dispenser of credibility, not a taker of credibility.

If every library had a gaming program 1/10 as good as Eli’s… I think.. well, I think more teens would smile when they hear the word “library”.

GT SYSTEM

Opening it up!

  • Online tournament scoring and management tools
  • blogs, registration, brackets, scoring, overlays
  • local, regional and national leaderboards
  • GT-System wiki for tournament rules and histories
  • Synchronized Tournament Days with online finals.
  • national marketing and sponsorship opportunities

gtsystem.aadl.org

Gaming, Learning and Libraries Symposium 7/22/07-7/24/07

Posted in Library 2.0, Rambling, Second Life by theunlib on the July 22nd, 2007

I think this thing is going to be fun! This conference is very casual and relaxed, which I definitely like! Well, with Jenny Levine, what else could you expect?

Today we are hearing the opening remarks, and several keynote speakers including Henry Jenkins, Scott Nicholson and our own favorite, Eli Neiburger.

It’s funny, everyone is wandering around here with their Harry Potter books clutched against their chests, I must admit, to my greatest dismay, that mine is probably sitting in my mailbox at home. Monica has a copy, but I didn’t even want to start it, because I know that once I did, the rest of my life would come to a halt. Also, i was playing in Second Life with Brian, Shaylin and Semife last night, and chatted w/ Aeon later. That combined with Chicago style pizza, and being brutally attacked by Monica’s cat, provided me with a very busy evening.

Keynote Henry Jenkins MIT - What Librarians Need to Know about Games, Media Literacy, and Participatory Culture

Henry’s talk was pretty formal and academic, though very important. I’m embarrassed to admit that I missed the first part of his talk, because I was freaking out with issues on not being able to connect to the wireless network. So, for what I missed, I apologized. I’m been in wireless hell these past few days. I’ve gone the longest that I have in a long time without being online… like… 16 hours. LOL. Pathetic, I know.

Anyway, Henry spent a lot of time speaking on how games connect to learning.

Statistics are showing that 83% of kids six and under use screen media for under 2 hours per day. However, it’s pretty equal with the amount of time they spend reading, playing outside and listening to music. It’s actually a pretty balanced level of activities.

More than half of all American teens, and fifty seven percent of teens who use the internet couedl be considered media creators

33 percent of teens share what they create online with others

22 percent have their own home pages.

19 percent blog and 19 remix content they found online.

Urban kids are most likely to play online, followed by rural, then by suburban.

participatory culture

  • Low barriers to artistic expression and civic engagement
  • strong support for creating and sharing what you create with others
  • some kind of informal membership
  • members feel that their contributions matter
  • some degree of social connection between members.

The Participation Gap

  • No longer are children and young people only or even mainly divided by those with or without access, though “access” is a moving target in terms of speed, location, quality and support and inequalities in access do persist. Increasingly, children and young people are divided into those for whom the internet is an increasingly rich, diverse, engaging and stimulating resource of growing importance in their lives and those for whom it remains a narrow, unengaging, in occasionally useful, resource or rather less significance -Sonia Livingstone (2005)

The Transparency Problem - Fish in an aquarium with no awareness of the water in the class?

The Ethics Problem - No one’s helping them to know how to use things like LiveJournal safely and ethically.

  • How do we insure that every child has access to the skills and experiences needed to become a full participant in teh social, cultureal, economic, and political future of our society?

What do students need to know?

  • Traditional Print Literacy
  • Research Skills
  • Technical Skills
  • Media Literacy

Ugh, my computer just froze and I thought it was going to crash!!! I’m SO glad that it didn’t. I will be saving much more often now. LOL Well, I think Monica is blogging this talk, she’s sitting in front of me, and I see her blogger account open, so I’ll link to her so that you can hopefully see what I missed.
Appropriation - the ability to meaningfully sample and remix media content. We must acknowledge remix, we know that. We need to think of remixing as a skill that shaped human creativity throughout history. Shakespeare was fan fiction.

Multitasking - the ability to scan one’s environment andd shift focus onto salient details on an ad hoc basis.

Distributed Cognition - the ability to interact meaningfully with tools which expand our mental capacities.

Collective Intelligence - the ability to pool knowledge and compare notes with others towards a common goal.

Judgment - the ability to evaluate the reliability and credibility of different information sources.

Transmedia Navigation - the ability to deal with the flow of stories and information across multiple modalities.

Networking - the ability to search for, synthesize, and disseminate information.

Negotiation - the ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative sets of norms.

I realize that this is just a huge list of definitions. Though Henry is a very good speaking and his talk is amazingly interesting, he’s going so quickly, I’m having trouble keeping it up. Basically this gist of it is: Kids are going to do it, help them, make it safe, and make it make them learn.

Scott Nicholson - Who Else is Playing? The Current State of Gaming in Libraries

Scott is a happy boy. lol. He began by “coming out” as a gamer. Wow. He’s loud.

He’s gaming past: Sears super pong 4. :)He then went on to role playing, working for the company that did Magic, and now is heavily involved with board games.

Library game lab: Exploring the intersection of gaming and libraries. Cool!

Right now, Syracuse is looking a recreational games. Libraries have brought in recreational music and movies, and now games.

Overall Goal of teh LGL

  • Ludology - the study of games and play
  • Focused on recreational games in libraries
    • as compared to educational

There are console games, board games, jumping around games, card games, web based puzzle games, etc. Not so focused on casinos yet…

“The Trump Casino and Library” - solving funding issues in libraries, lol

Gaming is bigger than you think….

  • console games
  • computer games
  • board games
  • etc.

Best practices

  • focused on specific settings
  • difficult to generalize
  • can not develop theory

Okay, Henry does NOT speak quickly at all. He was a snail compared to Scott. Omg, I thought I had too much caffeine.

2 studies

surveyed 400 public libraries on gaming. 382 responded.

collected information about every gaming program

  • started with NCES listing of public libraries
  • Randomly sampled 400

Do you support gaming?

He got the audience involved by running around taking our guesses. This man has a TON of energy AND he’s giving us each a game!!!

We like games

Wits and Wagers, I think. :)

Most of the gaming comes from the children’s areas and bridge clubs, etc. and then let patrons play games on their computers. The computer games are just digital forms of what had already been played in libraries, it’s nothing new.

most did board games, then followed by traditional games, then console games, and then physical games, summer reading games, card games, and so on.

20% of libraries circulate game…

I never even thought that games were SO prevalent in libraries. So, it’s more the tech-based games that libraries seem to be resisting.

support for games in libraries lean more toward analog games, the larger the library, the more they support games.

Study #2.

he talks TOO fast. LOL

80% of libraries do gaming because they view it as a source of entertianing

70% providing something for current users

76% bring in new users

75% increase role in community

More folks said they wanted to provided a sense of entertainment, but they don’t view it as being the most important role.

  • May users involved with gaming.
  • About half are competitive, and few are purely educational
  • Entertainment is important, but not primary goal
  • gaming programs improve reputations.

Are games appropriate?

  • We don’t know.
  • doing research
  • some aspects are appropriate, while others are better served by private interests

If so, then

  • what’s the best way to do it?
  • how do you know if it’s working
  • how do you improve?

Preparing the Future

Scott is teaching a Gaming for Libraries course in the fall at SU iSchool

for more info: http://gamelab.syr.edu

Eli Neiburger - They Payoff, Up Close and Personal

Participatory Networks: Libraries as Conversation

Posted in Library 2.0, Second Life by theunlib on the June 23rd, 2007

So, here i am, at my very first session here at ALA Annual.  This panel includes our Eli (Gaming)from A2 and Angela Semifero (MySpace).  Also on the panel are Kitty Pople (Second Life, from the Alliance Library System) and Pathfinder Linden, whose RL name I can’t remember for my life.

Now, in typing this, I totally missed the name of the facilitator, hopefully I’ll pick that up later.

This panel is talking about all the cool library 2.0 stuff.

“People are learning thought conversations.  It’s an active and increasingly social practice.”  from the cool moderator guy.

I have to admit I’m the kind of person who skips through introductions and all that when I read.  I’m having a similar problem right now, I must admit..he’s basically speaking on how we must look ahead.  How we’re being fought by some, trying to lead, and that if we’re not pushing ahead, we could be in trouble.  We need to lead at the table or we’ll become victims.  Do you want shape the world, or what.

John Lester (Linden Labs) is starting by speaking on Second Life.  Otherwise known as Pathfinder Linden, he is probably the libraries’ biggest advocate, well, for education in general, in SL.

Wow.  Pathfinder’s background is in medicine, like, heavy brain stuff.  He’s the Boston Operations Director for Linden Lab.  They have offices popping up in other palces.

“There’s a real person behind every avatar”.  They’re all real people express themselves in different ways.

  • It’s an international community, multiuser, persistent world .
  • It’s not a game
  • Linden Lab provides a platform adn tools for content creating.
  • All content is created and owned by the residents.

One thing I liked is how he said “Think ‘Augment’ and not ‘Replace”.  It does not replace, it just augments your capabilities.

You need to think about  virtual environments like thinking about social spaces in physical world libraries.

Think about it as a space where you can create a space with tools to share with people that you can share in real time.

In SL everything is streamed via broadband.  There are 7 mnillion registered accounts.  SL is equal to about 250 square miles.  SL is used for Escape, Entertainment, Education, Work and Advocacy.

SL community is older and more gender blanced than typical MMO game.s

gender is neutral by hours of use

Median age of 35

The client is open sourced.  They plan to open source the server stuff too.

They’ve added voice in beta in SL.  You can hear where people are talking from in 3D space, including doppler effect, etc.

Things are built using 3D geometric primitives.  Any object can be given physical behavior, interactivity and can communicate with the world.

“It’s about the people…”

Emotional Bandwidth.  You constantly want to create emotional bandwidth.  You want to connect with people :) :(  Second Life meets the needs of Emotional Bandwidth.  I really like this term.

Some avatars are realistic, some are mystical, some are animals,etc.  It’s a playful mix of real and surreal.

People in SL mirror real life.  Please sit back and chat, dance, etc.

  • IBM
  • Reuters
  • many companies

There’s a lot of live music in SL.  NOAA created a simulator that where you can ride in a plane through a hurricane

There are support groups for people who have disabilities and aren’t mobile, who can’t get out physically.

People are creating digital ecosystems

Models of physical buildings that show live audio from the RL building

Someone built models of ancient Egypt, pictures of artifacts, making a virtual replica of a city.

What will the workplace of tomorrow look like?

  • digital native, bridging social cpital in new third space
  • creators and remixers, not just consumers
  • burring of play vs work, global community.

When you talk on the phone, they people aren’t really there, like in SL.  I LIKE this comparison.

  • “We get Mired in Past Frameworks”
  • What does a classroom look like in a virtual world?
  • The telephone is not th e telegraph
  • Movies are not plays.

Virtual world leverage the fact that our brains do five things really well.

  • navigae 3D environments
  • Communicate with others
  • Learn through shared experience
  • use tools
  • take partial data and create something whole.

Over time, the screen becomes less of a picture, and more of a window.

secondlife.com/education

Eli 

Libraries as Conversations with Games

58% of the US adult population never reads another book after High School.

69% of heads of households play computer or video games.

There is a library rental industry because libraries did not respond to it.  There is no book renting industry.  Now, they are libraries’ toughest competition.

Only 31 percent of of gamers are under 18.  Adult women make up more than teenage boys in gaming.

More teenagers play games than participate in instant messaging.

In a pew study, they could not find a single college student who had never played a video game.  The use of email is going down.  “email is how you talk to old people”.

Pokemon games have more text than any games out there, and it’s the most popular game among that age group.

games bring teenagers into the library, which is very hard to do.

Seniors are playing wii!  It makes gaming accessible to those who have not grown up controlling an avatar.  They’re bowling in nursing homes, etc.

Storytime takes content and makes it into a social activity because it enable you to have a conversation with your patrons. You communicate with the kids and the parents, about the content.  Social interactions between all, kids and parents, happen.  If you switch the piece of content and swap it with a video game, it’s the same thing.  You can play together, you can talk about it, and then others socially interact with each other.  A2 has interactions with patrons of a quality that was not possible before.  They’re making a social even that has value for everyone.

“Video games are the gateway drugs for libraries”

Cook, Eli has a new book coming out, but I didn’t catch the entire title…gaming in the libraries…or something…

Kitty Pope 

The Alliance Library System.  Social Networking sites are the mall of the nineties, the roller rink of the 80s and the burger joints of the 70s.

  • It’s a communication too
    • int the virtual world, you’re dealing in real time, and that’s the piece that is making SL a phenomenal success.  It’s the fun factor piece.  It’s reaching out to new customers.  5000 people per day are coming to info island
    • It’s really good to dialog with staff.  They’re staff meet in RL and SL all at the same time.
  • ti’s a distance education tool
    • it’s a training and learning piece, real people in real time
    • 250 universities are active in SL.  Numerous programs exist, multimedia courses, lectures, etc.
    • Distance education become really real.
  • it’s an extended reference service
    • it’s not all about books.
    • The book and information all all else truly are what the virtual residents want.  The book needs to be there, but with everything else.  The conversation needs to be multimedia and multi faceted.
  • it promotes community dialog.
    • it creates a space where the community can meet and greet.

It’s not for every library.  It doesn’t fit in every community, but there are many communities that it does connect with.
Programs and exhibits are huge in SL.  Stephen King spoke on Info Island in SL.  It’s fun, and the fun generates curiosity, which generates learning.  Publishers want to do programs to promote their books.

Angela Semifero 

Angela is speaking on MySpace.  I don’t think she’s nervous, because I’m nervous enough for her three times over!  lol

How libraries are connecting to their patron in MySpace.

As a public services librarian, Angela is asked on a regular basis how to set up MySpace accounts, teaching MySpace courses, getting questions from parent on what MySpace is, etc.

80% of social networking traffic is on MySpace.  More traffic than on Yahoo or Google

Patrons are reconnecting, cruising, writing poetry, having book discussion groups, on all MySpace.  MySpace gives each person a voice, it tell who they are and what they like to do.

Libraries can use MySpace as additional web present and voice for their organization.  Forum for the patrons’ opinions, information the public of their collections, calendars of programming, educational opportunities for the patrons.

MySpace accounts can have blogs, search boxes for their library catalogs, you can leave voice messages, there are links to book reviews, events, calendars, everything.  You can have a Meebo window on your page.

Publicity:

  • BLOGS
  • BULLETINS
  • EVENTS

Very cool session!

I love social networking, really… I do!

Posted in Library 2.0, Rambling, Second Life by theunlib on the April 4th, 2007

I love technology of all kinds. It’s frustrating, yes, but at this point, I couldn’t live without it. But Analyzing how huge of a role all of my “toys” play in my daily life is a bit scary. Here’s and example of a typical day.

The other day I woke in the morning by the beeping of my alarm clock. A normal thing for most of us, but really it is technology, right? I came downstairs and let the dogs out. After coming back in, I immediately opened my laptop synced my PPC, and then checked not one, not two, but three email accounts. I picked out what clothes to wear, and then turned on the shower water. While it was warming up (for much longer than it needed to), I checked my RSS feeds. I then jumped in the shower, finished up my morning duties (dispensing meds to poor Lester Beagle and neurotic Rory, kenneling everyone up, etc.), grabbed my phone/PPC, stashed it in my purse, made sure my iPod was in there, stuck in my thumb drive and pulled out my digital camera to dig for my keys.

Finally, I drove to work, got there and immediately pulled out my PPC, hooked up my iPod, logged into my computer and logged into our in house IM system. I logged into my Meebo account and my work email account. Sometime during the morning, I checked my gmail account and my yahoo account and accepted a few contacts in my LinkedIn account. At some point in the afternoon, I received a message on my MySpace account from my SL buddy, State Library of Kansas librarian, Rocky Vallejo. I replied to his email in gtalk via Meebo. Meanwhile, I received notification that a librarian friend had added friended me in Facebook. I spent the day sending out numerous work related emails and IM in the office with my coworkers. Then, I text messaged my board member with the animal rescue that I volunteer with, about Lester Beagle’s condition. I also spent a small amount of time in Second Life, to test out the “Book of Answers”, a cool new gadget we have at our Second Life building. I was having issues with my work email sending messages from it to SPAM. I then checked out MLC’s blogs to see if anything important was going on.

I came home and synced my PPC and checked my feeds again, and my email accounts and logged into Meebo. On and off throughout the evening, I checked my feeds, posted to my blog, and later in the evening logged into SL, where a friend asked me if I had joined Ning, a new social networking site that has a ton of library 2.0 activity. So, I called up the URL and created yet another account, IMing my friend along the way, within Second Life, and IMing other friends through Meebo…all the while, my amazing robot vacuum cleaning the rug.

It all just seems like too much! You just want to stop and laugh!

I couldn’t just let this slide

Posted in Rambling, Second Life by theunlib on the February 14th, 2007

You all know that in a very secret hidden place, I really do like the Dixie Chicks..so I had to share this.

Our big program RU A n00b is tomorrow, been doing tons of planning, plus some sl stuff. I’ll post more soon!

Next Page »